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Garry's mod videos4/16/2024 The video shows G-Man leave the vehicle building on Construct, where he heads to Dr. This video is essentially a normal G-Mod skit you'd see back in the 2000s/2010s. ![]() "original description: gman on another adventure and to the store what will he buy "gmans day out" is the first video on the Classic GM Videos channel, being released on August 19th, 2019. However, he's notably not as scared when playing Half-Life 2, meaning the entity couldn't have made it into a different game. Whenever he's playing Garry's Mod, he's often shown nervously looking around and sticking to walls, in fear of the entity possibly being present behind him. The entity is capable of corrupting the game and inducing heavy glitches and distortions when recording.Ĭlassic GM Videos is visibly scared of the entity. The entity appears to have been unleashed upon the room's discovery. The entity seemingly made its first appearance in "gm_graveyard creepy secret room tutorial", when the player discovers the secret room and proceeds to walk down a white hallway. An abyssal entity inhabits Classic GM Videos' game ever since its discovery in gm_graveyard. This mainly affects clients, but servers are recommended to update as well.Classic GM Videos's ARG concept is relatively similar to gmod9fan's. Improvements to Garry's Mod's save system to prevent weird behavior, such as saves loading on wrong maps.Fixed some crashes to do with engine light styles.Removed certain Lua API functions: ConsoleAutoComplete (menu), Panel.Command, Panel.SetActionFunction, Panel.SetPaintFunction, Panel.PostMessage, Panel.SetCommand, PANEL:ActionSignal, GM:LoadGModSaveFailed (clientside).Fixed playing a demo not starting a loading screen.Display addons in red in Addons menu when they contain illegal files (and therefore not mounted/working).This mainly affects clients, but servers are recommended to update as well. Temporary measures for addons that fail to load due to "failed to parse addon file".Temporarily restored PANEL:ActionSignal for RichText.Added PANEL:OnTextClicked( id ) for RichText.Fixed keybinds being lost if they contain semicolons.Fixes towards certain files not loading from inside maps.We are releasing a small patch today with some minor fixes. Fixed crashes with NPC nodes after cleaning up the map.Bumped "insane reference count" threshold 10x.Fixed crashes with deleting ai_network entity.Fixed Gravity Gun leaking material reference count.Fixed crashes when failing to create entities for fire entity.Fixed a crash when failing to create child ents for point_spotlight.Fixed a crash when failing to create a fish entity.Fixed crash when try to push a NULL ITexture.Fixed several security issues reported on HackerOne. ![]()
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